He starts off with the standard luser masturbatory moaning: "Ohh, OHHH, Linux, you're so ..... PORTABLE!!! MMM!!! Your license is so, OOOOHHHHPPPEN!!"
Finally, he gets to the meat of his freetarded idea.
Here's the idea: All PC Games should first be built to work with the GNU/Linux Universal Operating System.
My eyes must be deceiving me. Let's see this idea again.
All PC Games should first be built to work with the GNU/Linux Universal Operating System.
WTF?! This is considered an idea?! It sounds like nothing more than the wish-fulfillment fantasies of a demented freetard (probably because it is)! What kind of two-bit justifications does this luser have for such an insane suggestion?
The game would simply have an installer that would install GNU/Linux on the host platform and to enable the gamer (sic) to be played on the host. An example of this ... is ... called wubi (Windows-based Ubuntu Installer). The wubi enables users to install GNU/Linux as a program into the Windows OS.
Now, far be it for little ol' freedom-challenged me to question a plan such as this one Great Lunix Evangelist, sir, but it seems like there are some problems you have not considered. For instance, this WUBI only provides a way to install Linux onto a preexisting Windows partition. The user still has to run Linux stand-alone and face all the driver difficulties that result.
Since GNU/Linux is Universal, this could open up the game to just about any platform because the user would simply use the game installer to install GNU/Linux along with the game to their system.
With power of Linux, you can run Crysis on your cellphone!
Running games in this fashion would put an end to the need for PC game makers having to port their games to different host Operating Systems because all games would be built to work in the GNU/Linux Universal Operating System.
Yes, let's solve all of our porting problems by targetting the operating system with a 0.91% marketshare!! Great idea!!
Using this type of system would revolutionize the PC gaming industry, and broaden the market for the game because it could run on many different types platforms. Increasing the availability of the games would equate to increased sales of the games.
Just how big are those other platforms anyway? To reach ~95% of the desktop market, you only have to port your game to two platforms: Windows XP/Vista and OSX. Chasing after Linux will just cause you to wind up like Loki. There are certainly ways to improve PC gaming, but targeting Linux is not one of them.
It's sort of like the example of RAMBUS RAM vs. SDRAM. Since SDRAM was a more open standard than RAMBUS, more hardware mfgrs were able to make SDRAM and so it became cheaper and more widely used to the point that it snuffed out RAMBUS alltogether.
Yet Linux has been freely available for nearly 18 years, and it is still has a shitty marketshare. Something tells me that your metaphor has some problems.
Another example would be Henry Ford's mentality of making cars more affordable and selling many more cars than when they were only available to the rich.
This is relevant to Linux, how?
This method of making games would also help to protect gaming systems from becoming obsolete, which would be beneficial for both the gamer and the game maker.
Because you never have problems running old applications in Linux!
It is articles like this one that remind me why I do this.